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Feature Requests / emulate xbox controller
« Last post by nnik00 on Today at 02:58:14 pm »
i just ran into a problem where a game "required a controller". i was wondering if it would be possible to have a key press version for xbox and other such things. i think this would allow for new possibilities in more than just my game.
Hi, all.  Just wanted to let you know (if you couldn't tell already) that there was a partial outage starting yesterday (9/22) and ending today (9/23).  The site on the whole was up and down all day an the forums were hardly accessible at all.  It looks like everything is fully operational again.  Please let me know via email ( if this is not the case for you.

Sorry about that!
Feature Requests / Re: Grouped Commands context menu entry --> new command
« Last post by null_ref on September 21, 2018, 07:30:51 am »
yes please! i was going to ask for this myself. A wonderful complementary feature would be the ability to either drag commands between categories or use a move to category context menu. btw, thanks for this awesome program.  :)
Issues / Re: VA keeps crashing
« Last post by Pfeil on September 21, 2018, 03:00:31 am »
This may be worth a try:
One thing I always suggest is running a system file scan (which is something that you should do from time to time anyway):
Feature Requests / Re: Token support for "Wait For Spoken Response"
« Last post by Pfeil on September 21, 2018, 02:56:17 am »
Aha, that explains the somewhat spotty accuracy in the "knock knock" command; I figured it was just because the phrases were so short.

That does make it difficult to test, as recognition accuracy is subjective.

As I have no insight in the inner workings, this may be a ridiculous question, but would it be possible to replace the dictionary without reloading the entire profile, if only the phrases for this action can change?

Simplistically, if the phrase list for the profile's commands is retained after sending it to the speech engine, would it be possible to add the action's phrases to the end of it?

Hopefully would mean commands, even ones with tokens in the name(as they aren't reprocessed either), would still be addressable by their command phrase, so they are unaffected even while running, instead only the speech engine goes offline momentarily.

As multiple "Wait For Spoken Phrase" actions can run simultaneously, I can see that bringing additional difficulty.

I'm just thinking out loud, really.
My "objection" to reloading the profile is that it necessitates killing the calling command and wiping local variables, making it difficult to use in a stateful system, and without a handler in the profile's startup command to resume the process, nothing would happen afterwards without user intervention either.

Obviously I'm not demanding anything here, even though saying "To my surprise I found out" gives the wrong impression(I genuinely had a "huh, I thought it'd do that" moment, which is why I phrased it that way, forgetting the technical restrictions of the speech recognition engine, which is a compliment, really, as VoiceAttack manages to obfuscate that quite well :) ).
Issues / Re: VA keeps crashing
« Last post by riskywhat on September 21, 2018, 02:47:36 am »
Any ideas?
General Discussion / Re: Mic not recognised on my Oculus
« Last post by peterstubbs on September 20, 2018, 01:16:01 pm »
You mate, are a genius.  If I had a sister, you could have her.  Thanks an awful LOT.  GOD KNOWS how that got changed.  CHEERS.  It was the "Windows Speech Recording Device that was set to default.  Changing it to Rift has done the trick.  Take yesterday off.  ;) :) :) :) :)
General Discussion / Re: VA and unchartedwaters online
« Last post by Gary on September 20, 2018, 11:16:48 am »
I guess I don't understand the game company's inquiry.  "Let us know if VoiceAttack can provide us with mechanics details and we'll see what we can do."

Well, there's nothing specific about VA's mechanics.  There's nothing VA is doing for other games and Windows apps that it is not doing for this game, as Pfeil stated immediately:
Unless the application uses a nonstandard method for getting input(or blocks it explicitly, which I assume they would have told you), it should work.

Maybe they just don't know that they're blocking input.  Wondering if 'SendKeys' will work in an inline function?  Again, I'm not about to to install this game on a development machine to try it out, unfortunately.
General Discussion / Re: VA and unchartedwaters online
« Last post by gorgo on September 20, 2018, 11:05:06 am »
As I see there seem no interest in responding to game company's query, I will report status back to the gamecompany.

Thank You for Your time.

General Discussion / Re: Mic not recognised on my Oculus
« Last post by Gary on September 20, 2018, 06:02:59 am »
You will want to take a look at this thread:

Also, on your Options > Recognition screen, what do you have listed in the, 'Windows Speech Recording Device' option?
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