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1
How Do I? / DCS Momentary Switch Doesn't Return
« Last post by Thud on Today at 06:58:19 pm »
Hi -
I'm having an issue getting the three position momentary switches to work properly in DCS with VoiceAttack.
IE: In the Harrier in DCS, the armament panel has three position switches that are momentary up/down and return to center after activated.

When I activate them via a command in VA, they stay in the position Up or Down and do not return to center. The function works correctly in the result of the movement, just that the switch stays there.

Does anyone know what to fix for this is?
Thanks!
2
How Do I? / Re: Trouble with Target Process List
« Last post by Pfeil on Today at 04:39:49 pm »
The manual doesn't appear to mention anything about removing these entries, and pressing delete(which works in some dropdowns) doesn't do anything.


It's a workaround, but if it bothers you enough, you can go to "%localappdata%\VoiceAttack.com\", in the "0.0.0.1" folder under the "VoiceAttack.exe_Url_" folder, you'll find "user.config".

Make a copy of this file as a backup before you modify it, and close VoiceAttack.

Open the file in notepad(or any text editor that doesn't mess with the markup), and find the entry for "TargetMRU";
It'll look something like this:
Code: [Select]
<setting name="TargetMRU" serializeAs="String">
                <value>&lt;?xml version="1.0" encoding="utf-16"?&gt;
&lt;ArrayOfString xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;string&gt;wwwwwwwwwwwww&lt;/string&gt;
&lt;/ArrayOfString&gt;</value>
            </setting>

If you have no other entries in there you want to keep, you can just remove the entire section, otherwise only remove the "&lt;string&gt;wwwwwwwwwwwww&lt;/string&gt;" line.

Save the file and start VoiceAttack, if you don't get an error message about user.config, everything else should remain the same, but the "wwwwwwwwwwwww" entry will be gone.

Otherwise, overwrite user.config with the backup copy you saved and try again(note: if you have issues, don't post the whole file here, as your registration data is included near the top).
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How Do I? / Trouble with Target Process List
« Last post by peterd on Today at 01:41:37 pm »
I was doing a lot of Alt-Tab to switch between my game and my Voice Attack to develop new commands on the fly. I had a previous command that activated and in a rush I didn't set it up with audio feedback that the command was activated. It was basically holding down the w key to keep moving the game character forward to save my wrist repetitive stress injury.... but it backfired, on an alt-tab back to Voice Attack it started filling the Target Process list with a custom entry of wwwwwwwwwwwww

Now I have wwwwwwwww in my Process List every time I launch Voice Attack and cannot find out how to delete a custom Target Process entry to get rid of it. Am I looking in all the wrong menus?
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How Do I? / Re: Activate many commands in rapid sequence
« Last post by peterd on Today at 01:37:14 pm »
I asked the VA Developer about this last year. The is no high precision timer that I know of in VA that can allow a rapid chain of commands to be fired. For instance I had weapon groups 1 through 6 and needed the input to be precision timed to go 123456 with each number a keyboard down event being pressed/injected into my target process (game) every 57 milliseconds and then when 6 is reached go back to 1 and keep on an endless cycle until I issued a command toggle to stop the rapid fire.

Instead I had to rely on the separate FireControl program which is built on top of the separate AutoHotKey program in order to get that feature. If you know how to program AutoHotKey directly then you can skip the FireControl application itself.

If you don't need what I have described maybe it can still be done in VA and someone else might know how.
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Issues / Re: Crackle at the end of soudn file
« Last post by thedemon44 on Today at 01:41:35 am »
It was crashing regularly before. I isolated the problem (it wasn't VoiceAttack), but long story short, while it ran it was not making the crackle sound.

However that said, I changed "Audio Output Type" to Integrated Components and the crackling is less frequent and not nearly as noticeable. It was a little jarring before, but this is fine now, I don't notice it with the sounds of the game.
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Issues / Re: Crackle at the end of soudn file
« Last post by Gary on July 16, 2018, 06:51:25 pm »
So, VoiceAttack was working fine before you updated Windows?
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Issues / Re: Crackle at the end of soudn file
« Last post by thedemon44 on July 16, 2018, 06:35:05 pm »
So I found a newer version of my audio driver which updated the codec, and the problem is still happening.

I am not clear how it is not VoiceAttack causing this to happen if it only happens when played through VoiceAttack.

Are there no other settings that might affect this?
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Issues / Re: Crackle at the end of soudn file
« Last post by thedemon44 on July 16, 2018, 05:17:28 pm »
Even though this crackle only happens through VoiceAttack and nothing else?

I reinstalled the drivers. Still having the crackle.

What codec would you suggest? k-lite codec pack? I have that installed.

I'm not sure where to go from here.

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Issues / Re: Crackle at the end of soudn file
« Last post by Gary on July 16, 2018, 05:01:58 pm »
You may want to try installing an updated codec and/or look at your sound drivers.  Media players have a tendency to ramp volume at the ends of files, and VoiceAttack does not.
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Issues / Crackle at the end of soudn file
« Last post by thedemon44 on July 16, 2018, 04:46:09 pm »
Did a fresh reinstall of Windows, and have VA working, but each time I execute a command there is a crackle at the end of the sound file being played.

The sound files are not playing a crackle when played in my media player. Not sure what the problem is.

Any suggestions? Thanks.
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